CD Projekt and IGN transmitted over two hours of gameplay for the PC version of The Witcher 3 showing first graphic options presented in that version. The PC they used for gameplay demo was equipped with a Core i7 (did not specify which model), 16GB of RAM and a GTX 980.

The Witcher 3: Wild Hunt – Detailed PC graphics options


As we can see at 1:41:45, they were not using NVIDIA- Hairworks effects, Anti-Aliasing, Sharpening was on, and Ambient Occlusion was set to SSAO not HBAO. Rest every thing including Texture set to Ultra. Although generally seems to run very well (with a good machine), on May 19 we will see if a single GTX 980 is sufficient to activate the effects mentioned and play decently (30-40fps) on 1080p Resolution.

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You can see the patch of day 1 below:

Major changes:

  • Support for DLCs
  • Multiple stability problems solved
  • Performance Improvements

Quests and game:

  • A variety of visual enhancements give quests
  • Journal objectives were corrected
  • quests markers were corrected on the map
  • Some dialogues were corrected
  • Balance problems were corrected in some quests
  • Improvements to initiate certain scenes


  • Improved handling of the boat
  • Improvements in artificial intelligence
  • Improvements in the strategy of the NPC spawn
  • Balances in combat
  • Optimization of the user interface

The Witcher 3 Graphic options:




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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.