In an interview with the German site PCGamesHardware, the Technical Director of Ubisoft, Calle Lejdfors, assured that Tom Clancy’s The Division 2 will have support for DirectX12 and that – contrary to the Remake of Resident Evil 2 – it will work better than with DirectX11. Hopefully this will not only apply to AMD, but also to Nvidia.

According to Lejdfors, this is due to the in large use of Async Compute, allows more graphic load in parallel to ensure that the GPU is used to the maximum. The only thing that has been implemented at the moment is the variable rate shading, but it is something that will be implemented in future performance updates.

“Tom Clancy’s The Division 2 represents the next step in the evolution of the open-world online RPG shooter genre, which the first title helped establish. Set seven months after a deadly virus was released in New York, Tom Clancy’s The Division 2 will take players to a collapsed city in Washington DC

Minimum Requirements – 1080p @ 30 FPS

  • OS: Windows 7 | 8 | 10
  • Processor: AMD FX-6350 | Intel Core I5-2500K
  • RAM: 8 GM
  • GPU: AMD Radeon R9 270 | Nvidia Geforce GTX 670
  • VRAM: 2 GB
  • DIRECT X: DirectX 11 | 12

Recommended Requirements for 1080p @ 60 FPS

  • OS: Windows 7 | 8 | 10
  • Processor: AMD Ryzen 5 1500X | Intel Core I7-4790
  • RAM: 8 GB
  • GPU: AMD RX 480 | Nvidia Geforce GTX 970
  • VRAM: 4 GB
  • DIRECT X: DirectX 11 | 12

Recommended Requirements for 1440p @ 60 FPS

  • OS: Windows 7 | 8 | 10
  • Processor: AMD Ryzen 7 1700 | Intel Core I7-6700K
  • RAM: 16 GB
  • GPU: AMD RX Vega 56 | Nvidia Geforce GTX 1070
  • VRAM: 8 GB
  • DIRECT X: DirectX 11 | 12

Recommended Requirements for 4K @ 60 FPS

  • OS: Windows 7 | 8 | 10
  • Processor: AMD Ryzen 7 2700X | Intel Core I9-7900X
  • RAM: 16 GB
  • GPU: AMD Radeon VII | Nvidia Geforce RTX 2080 TI
  • VRAM: 11 GB
  • DIRECT X: DirectX 11 | 12