The consumer version of the Oculus Rift is en route toward the begin of one year from now however, Virtual Reality will be difficult to drive. Accordingly, as with most games nowadays, the rift accompanies an arrangement of suggested PC specifications with the end goal you should get the “full Rift experience”.

Those glance to game on an Oculus Rift ought to have a Nvidia GTX 970 or an AMD R9 290 GPU to power graphics, an Intel Core i5 4690 or more noteworthy and no less than 8GB of RAM. You will require two USB ports to attach the headset and you will need to be running Windows 7 or later.

As per the Oculus blog post, all apps has to be optimized for this level of hardware to guarantee a decent affair:

“The goal is for all Rift games and applications to deliver a great experience on this configuration. Ultimately, we believe this will be fundamental to VR’s success, as developers can optimise and tune their game for a known specification, consistently achieving presence and simplifying development.”

The last version of the Oculus Rift will run at 2160×1200 display at 90Hz, the blog post goes into more fine detail, expressing that to ideally drive the Rift, you will require three times the GPU force utilized for 1080p gaming. Since today’s portable PCs can’t generally do that, the Oculus Rift won’t bolster them.

Macintosh and Linux users are being put on hold until further notice while Oculus concentrates on conveying VR to Windows. As such, a cost for the Rift has not been declared but rather we are expecting the first  game  uncovers to happen at E3 this year.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.