Cyanide and Focus Home Interactive today bring us the first screenshots of the aftermath of Styx: Master of Shadows, entitled Styx: Shards of Darkness. Styx returns, this time with a more ambitious budget, implementing new ideas, the game is developed with Unreal Engine 4.
Styx: Shards Of Darkness Screenshots Offer First Look Into Dark Fantasy World
From the first batch of screenshots, we will see Styx wade into some of the biggest stages of the game. From the City of Thieves (built with shipwrecks) to the great Elven city of Korangar, hidden in the mountains, Styx: Shards of Darkness is huge semi-open game. New city allows a higher degree of freedom to complete different mission objectives, with new elements like swinging a rope or go from one point to another through ziplines.
After the fall of the tower Akenash, strange circumstances have forced to infiltrate Körangar Styx, the city of the Dark Elves. Styx: Shards of Darkness has been in development for six months and in the first screenshot we can see Styx in the heart of Körangar. In the picture you can feel the difference with the first part which was developed with Unreal Engine 3.
In this sequel, the Elves were united with the Dwarves, and if there is something that these two races share is a common hatred for the Goblins. Styx: Shards of Darkness will feature new enemies, scenarios and a variety of mechanical pointing to refine skills and movement of Styx, such as holding the corners, climbing ropes and using his trusty knife as a kind of zip. In turn, this second part promises greater freedom of movement with improved stealth and murder aspects, one of the strengths of the first part.
Styx: Shards of Darkness will come to PS4, Xbox One and PC during the course of 2016.