MALDO, the modder known for the fabulous texture pack for Crysis 2 (among other projects) and other users of the NeoGAF forum have posted several pictures and comparative gifs that put Xbox One and PC version of Rise of the Tomb Raider face to face.

As you will see below, it goes without saying that the differences are more than palpable. The PC version has a better texture resolution, anti-aliasing, lighting, shadows, anisotropic filtering, vegetation, ambient occlusion, and other effects that Crystal Dynamics has not yet fully revealed on the Xbox One version.

Rise of the Tomb Raider – Xbox One Vs PC Graphics Comparison Pictures

Let the GIFs speak for themselves:



Square Enix and the Dutch studio Nixess (in-charge of the PC port) have worked closely with both the AMD and NVIDIA to implement proprietary technologies of each GPU manufacturer.

On one hand, we have the AMD Pure Hair technology, which is the replacement for TressFX 3.0, and like TressFX it will be open source.

You cannot say the same about the new alternative of ambient occlusion of NVIDIA called Voxel-Based Ambient Occlusion (previously entitled VXGI AO), it remains unknown, if only can be used with hardware from NVIDIA, and if you eventually replace HBAO +, a feature Gameworks emblematic of the suite. Rise of the Tomb Raider will be released for PC in 28, January 2016.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.