Digital Foundry today brings the first graphical comparison of the expected Rise of the Tomb Raider PC Vs Xbox One version. The differences in graphic quality are unnoticeable, but this does not mean that the game does not look graphically good, it is clear that the Xbox One has made ​​good high graphic bar, so that difference translates into simple things like deploy proprietary technologies like NVIDIA HBAO +, AMD PureHair (formerly TressFX by AMD), shadows, including more foliage, or Tessellation to offer a more realistic ground.

Rise of the Tomb Raider PC Vs Xbox One Graphics Comparasion 

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As you can see from the above video, the game has some flaws ported from the Xbox One, and one of these is the popping, loading some textures or shadows at a distance, being able to step back and see how that shadow disappear and then reappear advance. According to the tests themselves, the Xbox One would correspond to graphic quality between high and very high.

Regarding performance, the title goes curiously much worse in a mid-range AMD graphics card, as a Core i3 coupled with a GeForce GTX 750 Ti can run this game similar quality to the Xbox One with 13 and 25 FPS and after adding a similar competition graphics card as the Radeon R7 360, this performance was not able to reach 10 FPS (NVIDIA library? Hmm). With a GeForce GTX 970 the game is running an average of 47.5 FPS, and the Radeon R9 390 even surpassed its performance reaching 48.8 FPS in support of a Core i7-4790K.

The graphic quality between the two versions is not very strong, but in either case the game looks good. The most important thing here is that the game has received rave reviews around so you always forget, the gameplay and the story, so no doubt this is a fairly complete game in all its facets.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.