According to EMPRESS, Resident Evil Village uses version v11 of Denuvo’s anti-tamper technology, in addition to Capcom’s own DRM Anti-Tamper v3, both of which are quite difficult to crack due to the amount of triggers.
“The first problem is that the V11 version of Denuvo has massive changes from v10 and then Capcom’s DRM is integrated into the Denuvo VM and one of their jobs is to verify the integrity of the Denuvo code and yours in strategic places. If a test fails, this will result in an in-game trigger that can occur after up to 10 minutes of play or in certain scenes. “
In addition, EMPRESS comments that the combination of these protections causes a slight micro stutter (when we kill one of the regular enemies, for example), especially in older CPUs. This is because Capcom decided to put one of their most rigorous verification loops on the Denuvo VRM, which takes a long time for the CPU to run.
Well, this is really not something new, since Denuvo has always affected performance for mid-range gaming systems, while in much more powerful PCs they do not usually notice the loss of performance, since they have enough resources to deal with the game next to the DRM in the background.