Along with the announcement in society of the GeForce RTX 3080 Ti and GeForce RTX 3070 Ti, Nvidia today announced that there are already more than 130 games and applications using its Nvidia RTX technology, that is: RayTracing, DLSS or Reflex.
This list is expanding by leaps and bounds with Triple A titles, and the comparisons against AMD are odious, and if AMD has taken a chest out of a game without pain or glory like Godfall, Nvidia revealed that the popular Red Dead Redemption 2 will receive support for RayTracing technology alongside DLSS 2.1. What’s more, other hugely popular titles like Rainbow Six: Siege, DOOM Eternal, and No Man’s Sky will receive the same treatment.
“DOOM Eternal, by id Software and Bethesda Softworks, was launched last year to the acclaim of critics and the adoration of fans, who never tire of enjoying the frenetic action, spectacular visual effects and incredible playability of the franchise With idTech, id’s incredibly fast graphics engine, DOOM Eternal is pushing the visual limits even further by adding RayTracing reflections and improving performance with Nvidia DLSS.
DLSS (Deep Learning Super Sampling) is an innovative AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors in GeForce RTX GPUs. Nvidia DLSS harnesses the power of a deep learning neural network to increase the speed of frames and generate beautiful, sharp images for your games. “
The Icarus and Dying: 1983 games will receive Nvidia RayTracing technology, while War Thunder, Naraka Bladepoint, CFHH, and Escape from Tarkov will welcome Nvidia Reflex technology.