Remedy kept its promise and released the promised update of Quantum Break for Xbox One and the PC. On the PC platform, now we have the option to disable the watermark (or reconstruction technique) and the button to exit the game, but most importantly, it is the alternative to deactivate reconstruction technology, or upscaling.

Those who are not aware, it is a rendering technique that reconstructs the image from four buffers in 720p using MSAAx4, resulting in a somewhat blurred general visual and logically not as sharp as a native 1080p.

If you disable this technology, it will lead to a major impact on the performance of the game. Some users report to a drop 20fps in 1080p. Quantum Break runs at 30-35fps in 1080 with all the details to the maximum (and 15fps at 4K) with a GTX 980Ti, it is unlikely that many use this option to play Quantum Break properly.

Additionally, Remedy will not add support for Multi-GPU configuration (for lack of resources), so we can’t run the Quantum Break in all its glory at 4k resolution, at least not until within 2 or 3 new generations of GPUs.

Below you can see some comparative images showing reconstruction technology deactivated / activated. You will have to enlarge the images to see the difference in image quality. Anyway, keep in mind that while playing the game, it looks much better and thankfully, no longer settings to activate the upscaling.

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Full Changelog 1.7.0.0 update, which occupies no less than 27GB:

qb17changelog