At E3 2017, A Way Out left us expectant with its announcement, the cooperative action game developed by the same people that have brought the incomparable Brothers: A Tale of Two Sons.
Playstation 4 Pro is like a five-year-old PC; Says Brothers and A Way Out Creator
The game is planned for a release on next generation consoles and PCs, and in an interview with the Engadget site, one of the development directors, Josef Fares, started the controversy when he talked about the PlayStation 4 Pro.
“You want the honest truth? This machine is not so strong as you think,”
“This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles.”
Obviously, these claims are not surprising at all, the consoles are limiting the potential of PC game development, due to the multi platform releases.
To get an idea of the GPU power that was used five years ago in PC we can use examples to graphics cards like the GeForce GTX 680 (2 / 4GB), that is equivalent to a present GTX 1050Ti (4GB). This also means that four years ago, when the consoles were released in their initial versions, they were already well below in comparison with the power offered in PCs and after the upgrade with Playstation 4 Pro (which boasts 50% more GPU power than the previous one), they have not gotten too close.
It is positively fascinating to think about the potential effect the fixed hardware purposes of consoles have on the gaming landscape. The stop-gap updates that are the PS4 Pro and the Xbox One X can, on a very basic level, give zero extra gameplay benefits. They are truly recently visual and performance boosts. One case from the past era where you would see this impact on Middle-Earth: Shadow of Mordor. On the present Gen consoles and PC, you have the Nemesis System, which is somewhat the whole purpose of the game. For the PS3 and Xbox 360 variants, the Nemesis System was stripped out completely.