The price reduction of the PlayerUnknown’s Battlegrounds (PUBG) during a Steam sale was just a way of trying to attract more players, and this is because since February the game has lost a lot of users by leaps and bounds, and much of the blame goes to Fortnite, but also the studio behind the PUBG.

Thanks to Steam, we can see that the most recent analysis of the PlayerUnknown’s Battlegrounds by users is settled with a “mostly negative” rating, and all users complain about the same thing, loot boxes, un-optimized experience, bugs etc. That is why, since January, until the current month of June, the PlayerUnknown’s Battlegrounds has lost about 1.5 million players, practically half of the players.

Major Issues with PlayerUnknown’s Battlegrounds:

Bugs: Almost a year of experience and I have seen everything in this game, shots that do not harm, vehicles that explode automatically, subsidence of character on the floor, textures bugs, traversable walls, indestructible fences, etc.

Fps: problems in the fps of inexplicable falls of more than 100, I had to limit them to 60 fps to be playable and even so sometimes they descend drastically during the most intense moments of combat.

Optimization: textures that do not load, shadows that do not appear, an antialising that destroys the performance of any processor etc

Business decisions: Earn more than 800 million and not hire staff to solve all the problems!

Events: Promises of weekly events to compete with Fornite, but still no words!

In summary Good idea, terrible execution, it does not surprise me that games like Fornite or Darwin Project are taking all the players, not only for the fact of being free, but for weekly patches, new weapons every two or three weeks, community events, and new game modes every weekend.

Things to improve: Content, Region lock system, rewards, optimization, game price, hire more developers, launch of low size patches etc.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.