Along with the launch of GeForce GTX 1080 and GeForce GTX 1070, NVIDIA introduced the inclusion of three new proprietary technologies that leverage its Graphics cards: NVIDIA Ansel, NVIDIA VRWorks Audio and Simultaneous Multi Projection Technology (SMTP).
We are witnessing the implementation of a new camera system in the game that allow us to freeze the game to enter a photo mode in real time called Ansel. This software will be implemented in drivers and will take advantage of GPU acceleration to render a screenshot, but not as we are used to it will convert it into 3D 360-degree format so in future we can visualize it via reality glasses or using a smartphone with virtual reality cardboard.
NVIDIA has added the ability to perform a wide variety of settings, many as if we were using a Photoshop application. For more realism, there is also a Super Resolution mode to create a high quality image of no less than 8 Gigapixel or increase up to 32 times the native resolution on which we are running the game, so it will bring greater realism when you will view it via Virtual Reality glasses. Unfortunately, it will only be active in games that support this technology. The first game to support this technology are following: The Division, The Witness, Lawbreakers, The Witcher 3, Paragon, No Man’s Sky and Unreal Tournament.
You can see some examples of NVIDIA Ansel in the following link.
NVIDIA VRWorks Audio
As its name suggests, we are facing an audio technology that will further enhance our experience with the use of virtual reality glasses. This sound technology is recreated in a 3D scene promising a pretty accurate acoustic. To do this, the waves of the sound source will be heard differently depending on the position of our head, waves interacting with 3D objects, so if we stand in front of an obstacle this sound will be weaker by blocking part of these waves while others will enhance the sound bouncing on that object.
NVIDIA VRWorks Graphics
The combination of VRWorks Audio technology with the implementation of NVIDIA PhysX, which resulted in a demo called NVIDIA VR Funhouse, which must be recognized that shown quite well. Far from what we’re used to seeing with our HTC Vive, this translates into a good graphic quality to what is added positional sound and the use of a PhysX that provide greater realism to confetti when they explode the balloons, the physics of liquids, or simply wigs “mini punching bags”, which complete the visual aspect.
Simultaneous Multi Projection
Finally a technology that was already implemented by Sony with its PlayStation 4 thinking about the PlayStation VR, unless a different name, we are talking about the Simultaneous Multi Projection (SMT). This technology is introduced with the GeForce GTX 1080 (we assume that it will be also compatible with the GTX 1070) and allows the GPU to create different views of the same scene (up to 16) with a minimal decrease in performance of the GPU.
Virtual reality is the next frontier where GPUs must show their mastery and offer two different points of view at the same time without incurring a performance penalty, so it was a great challenge. With this new technology, it seems that NVIDIA has eliminated this problem. As we said at the beginning with the PlayStation VR, this technology was running a character with a frame-rate around 60 FPS. Once it will be fully implemented this stereo filter will be able to reach the 90 FPS, allowing a higher return on VR titles and thus a greater sense of realism.