Venture Beat Service conducted an interview with Jason Paul from NVIDIA, which addresses the issue of virtual reality. According to a representative of NVIDIA to enjoy the games with VR, players will need up to seven times more powerful computers than to play in 1080p at 30FPS. Paul also says that there is a chance to quickly increase the user base ready for virtual reality, as long as the GameWorks VR library will be warmly welcomed by developers.
GameWorks VR: To handle VR Graphics, Gaming PCs have to be 7 times more powerful
Since the early announcement of VR devices, we know that the content available in virtual reality will require enormous computing power. Structures offer screens with very high resolutions, and materials should run extremely smoothly. The immediate future VR asked was Jason Paul from NVIDIA. Thanks to Venture Beat interview we learned some interesting opinions.
According to Paul, virtual reality is very demanding (not surprising). He stated that compared to a typical set of Custom Gaming PC Player allows to run games at 1080p and at least 30 frames / sec., PC for VR should offer about seven times higher performance. He mentioned that the image is usually rendered at a resolution close to 3K, and for this it is necessary to obtain at least 90 frames / sec. This is of course an impact on the base of people whose computers will be adapted to work with such equipment as the Oculus Rift.
Jason Paul @ NVIDIA: Nvidia is doing three core things to solve this problem. First, we’re building fast GPUs, and we’re building them specifically architected for VR. Our Maxwell architecture has specific capabilities and features that make it very fast for VR. We have some technology that increases performance by up to 50 percent for VR applications.
Software-wise we’re making sure the out-of-box experience for customers is perfect. We want the first VR experience everyone gets when the headsets come out to be a good one – no stutter, no lag. Our GeForce Experience software and our Game Ready drivers are core to making sure that experience is delivered.
We’re working with all of the VR ecosystem through an SDK we call Gameworks VR on the consumer side and Designworks VR on the professional side. That helps headset manufacturers get lower latency and plug-and-play compatibility, and it helps developers get better performance out of their apps. via VentureBeat
The representative of NVIDIA claimed that at the moment there are about 13 million computers that meet the requirements needed to launch the VR games. Interestingly, according to him, this number could quickly rise to 25 million if the adaptation of the VR-market with GameWorks libraries will be as fast as the company expected. Paul also mentions costs, which eventually has to bear the user. The recommended minimum for playing games that use virtual reality is the GeForce GTX 970.
Paul also referred to the PS4 and PlayStation VR. According to him, it is true Sony’s user base is really big, because they have already more than 30 million players, but the PC market, however, raises the bar for performance and quality. We will receive equipment with higher resolution, better liquidity, and the sheer number of customers is rapidly growing. He added that the NVIDIA expects a substantial increase in sales of the most powerful graphics cards, namely the construction of a segment in which the company has 85-90 percent market share.