Seems like things at the Microsoft are not same as they were for a while, and for sure, they are working very hard to make it according to the plan.
While speaking to Gamespot, Xbox head Phil Spencer discussed the team’s plan for the upcoming PC games which were announced for Windows 10 during E3 2016. He also apologized for the problems which PC gamers faced after Quantum Break’s release.
Here’s what he said;
I know our Quantum [Break] launch wasn’t the best launch we had. I thought the Apex launch, the Forza launch went well on PC. We’re gonna learn by keep doing.
Learning to ship PC games again, honestly. I started when we were basically a PC developer. I go back to like Deadly Tide, Fury Cubed, all that, you know, Midtown [Madness], Age [of Empires] games. When we shipped the original Xbox, for better or for worse, frankly, we focused almost the entire organization on doing console games, and that’s 15 years ago, and the team’s built a lot of muscle of what it takes to build and ship console games. And we started a couple years ago—I’ve been in this job two years—so we started a couple years ago, I wanted to get back to PC gaming. I actually see our best customers—you’ve heard this from me a thousand times—are playing on console and PC. I’m not trying to push everybody to go play on both console and PC. There’s clearly PC gamers that don’t want to have anything to do with Xbox, and Xbox people who just want to play on Xbox and don’t play on PC.
But a couple years ago we really said, ‘What do we need as Microsoft to think about or strength on console and our role with Windows to be a good platform provider for gamers on both?’ It started with DirectX 12, made sure that’s available on both, Xbox Live, spreading our ID program—our independent developer program—to both Xbox and Windows, things like cross-play, allowing people to play across networks. Rocket League is taking advantage of that, it’s cool. I think we showed Forza on stage playable from PC to console. We showed Minecraft playable iOS, Android Gear [VR], PC, everybody playing together. We showed Gears, I think in the theater here, co-op PC. And then it’s, ‘let’s go build games,’ but building games today takes a while, so when I say something a couple years ago people are like ‘wait and see, wait and see,’ and now actually it’s great to see the games lineups actually starting to match what we’ve been saying for a while.
We’re still going to learn. You talk about Gears, Quantum was another one that wasn’t our best PC launch—
Yeah, everybody involved, I think, Remedy said the same thing, we’ve said the same thing, I wanted to do a better job with the initial launch of Quantum Break on PC. It wasn’t a motivation thing. I wouldn’t stand up and talk about things like Xbox Play Anywhere or show a full lineup that’s coming to Windows if I was going to try to short on our support there, and not be all in. We will make mistakes going forward as well, it’s part of being, I think, human. But I’ll say our motivation is to do a great job on PC, and a great job on console. As I said, I know a lot of our best customers play games in both places, and I want to be there and support them in both.
He also assured that Microsoft will release some of the games on Steam too, as it remains most important store for PC gaming, while some of the games will remain Windows store exclusive.