Most recent gameplay video of expected Metal Gear Solid V: The Phantom Pain has not been spared by the classic downgrade accusations that are already part of the tradition in this new generation of video games that seem to be designed for consoles and developers are ignoring a large community. Well, thanks to this sad reality, once again with Consoles presence the graphics stop progress on PC platform.
Metal Gear Solid V: The Phantom Pain is also a Victim of Downgrade Graphics
But unlike the people of CD Projekt, who denied the altered until very near the spectacular launch of The Witcher 3 and historic cut Ubisoft gave Watch_dogs, Hideo Kojima’s team came to respond quickly to the situation [that does not mean they are not hiding a real cut quality].
The producer of the game, Ken-ichiro Imaizumi, who was commissioned to go to Twitter to respond directly on the subject.
In response to a complaint by the absence of shadows on the menu selection:
Responding to a user who says the new gameplay is impossible to have been captured from a Playstation 4:
Finally, they someone said please don’t be like Ubisoft:
Hideo Kojima’s team has always been known for working closely to have the best product in its power, and if there is a downgrade on consoles, just hope they remember that PC platform has plenty of power to be no need to have to reduce it to the same level.