Nintendo Switch now available for sale, the company’s new portable console that is standing out for its star title, The Legend of Zelda: Breath of the Wild. Reviewers and users have given it an average grade of 9/10. Thanks to Digital Foundry to closely test the performance of the Nintendo star title beyond the gameplay or story.

The Legend of Zelda: Breath of the Wild – Portable (720p) Vs Dock (900p)

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The performance of the Nintendo Switch varies with use, this translates running the game in a portable way, or connected to the Dock Station for use on television. It not only varies performance, but the screen resolution, falling to an HD resolution of 1280 x 720 pixels on portable use and 1600 x 900 pixels via connected to the TV, 56 percent extra resolution, while the bandwidth of the memory only grows 20% because the memory goes from working from 1331 MHz to 1600 MHz. The same thing happens to the frequency of the GPU, which goes from 384 MHz in its portable version to 768 MHz while connected to the TV.

The console when connected to the TV loses performance, stuttering in areas where if we play on the portable does not happen. Digital Foundry indicates that this happens frequently when we move through the open world from the beginning of the game. In some places a constant 30 FPS is offered while in other areas there are sudden drops at  20 FPS.

As far as quality is concerned, it is a portable console, so we will only limit ourselves to comparing the graphic quality of its portable version in front of the Dock Station, and we must recognize that there are practically no notable differences in terms of graphics.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.