Snail Games has discharged another DX12 tech Demo, showcasing the contrasts between the DX12 and DX11 versions of King of Wushu.

The tech demo is powered by CRYENGINE and exploiting NVIDIA GameWorks, King of Wushu, guarantees profoundly refined animations and realistic looking gameplay. NVIDIA Gameworks highlights, for example, HairWorks and PhysX Clothing improve the authenticity much further.


Snail Games, the inventor of prestigious hand to hand fighting epic Age of Wushu, brings the universe of combative technique enterprise and kung fu bosses to an all new gaming knowledge with its new 3D combative technique based MOBA, King of Wushu.

Exploiting the acclaimed CRYENGINE, King of Wushu will highlight an immersive 3D universe of clear design in dazzling subtle element, drawing on the extraordinarily adapted outlines from Chinese custom first made prominent by the Age of Wushu studio tasked with the new project.

With exceptionally refined visuals and cutting age contact impact and movement catch movements, King of Wushu will bring an entire new level of power and energizing diversion play to the fight coliseum. Coordinating highlights of MMORPGs with TPS control frameworks, King of Wushu’s heart-pumping and material science challenging activity plans to turn the MOBA kind on its head, making an energizing enterprise intelligent of the ferocious “Jianghu” hand to hand fighting underworld in which the amusement is situated.


As King of Wushu moves further into improvement, the game expects to make a completely cross-platform martial arts community. Notwithstanding PC, the version is pegged for Xbox One and PlayStation 4, with arrangements for development in different stages to join players on coordinated game servers progressively cross-platform gameplay.

Lord of Wushu is presently a work in progress by Snail Games for the PC, PlayStation 4 and Xbox One. The game will be distributed by Snail Games, however, there is no particular discharge date yet.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.