PlayStation 4 exclusive Horizon: Zero Dawn was announced at E3 this year with an amazing gameplay footage. But yesterday at the Siggraph 2015, Guerilla Games’s Principal FX Artist Andrew Schneider spoke about the visual technology focused on the real-time volumetric cloudscapes of the game.
One image showing visuals of clouds in the game was also published online after yesterday’s presentation, which can be seen below.
Here’s the discussing from the panel, as reported by DualShockers:
Real-time volumetric clouds in games usually pay for fast performance with a reduction in quality. The most successful approaches are limited to low altitude fluffy and translucent stratus-type clouds. For Horizon: Zero Dawn, Guerrilla need a solution that can fill a sky with evolving and realistic results that closely match highly detailed reference images which represent high altitude cirrus clouds and all of the major low level cloud types, including thick billowy cumulus clouds.
Not only the technology focused on cloudscapes was revealed yesterday, but a PDF full of detailed cosplay guide about the game’s protagonist Alloy was also unveiled. Those images can be seen below:
The release date of this game is yet to be revealed, but the game will be released in 2016, exclusively for Sony PS4.