Square Enix today announced the launching date with a 10-second teaser video of Sapienza, the second chapter of HITMAN which will be on April 26.

HITMAN – Episode 2: Sapienza Will Be Launched On Next April 26

After the first chapter where Agent 47 visited Paris, he will now travel to Spaienza, a small town on the Mediterranean coast of Italy. In May, he will travel to Morocco and will continue traveling around the world to end in Japan later this year.

“Sapienza is a dense location full of challenges and packed with opportunities and stories for the enterprising player to unfold,” Square Enix said back in October 2015. “And as with all locations within Hitman, dark secrets and engaging stories are everywhere to be found in charming Sapienza.”

The location was originally going to be included with Hitman at launch, but when the decision was made to switch to an episodic release model, Sapienza was pushed to April.

You can read our review of the first episode on this link.

“Hitman’s opening act isn’t ground-breaking, with a host of tiny problems lending it a dated feel,” reviewer Peter Brown said. “When you drop a body into a freezer, there’s no animation connecting the process together; there’s a hard cut from dragging the body to hiding it. Load times are frustratingly long, lasting just under a full minute when reloading saves. This alone is especially disappointing, given how fun it can be to iterate on your methods by reloading saves and experimenting, a process that’s tainted by extended downtime.

“However, Hitman’s a veritable playground that will delight you with its open-ended design, comical NPCs, and contract creation tools. These qualities, and the flexibility to be as hardcore or laid back as you want, are much appreciated, even if they don’t disguise Hitman’s lesser qualities.”

Previous articleMSI X99A Gaming GODLIKE Carbon: LGA2011-3 Beast with RGB Lightning
Next articleG.Skill launches Ripjaws DDR4-3000 MHz SO-DIMMs, Level up your laptop
Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.