Daybreak Games announced the separation from zombie survival game H1Z1, and now the game is divided into two unique and independent graduates H1Z1: Just Survive and H1Z1: King of the Kill.
On the one hand, we have H1Z1: King of the Kill, a shooter on a large scale with a high intensity, consisting of a variety of new game modes of fight to the death, including the favorite PLAYERUNKNOWN’s Battle Royale fans.
H1Z1 officially divided into H1Z1: King of the Kill and H1Z1: Just Survive – New Trailers
King of the Kill will be available through Steam Early Access and will launch in mid-2016 on both consoles and the PC, while Just Survive Early Access will remain until the end of this year. These two separate titles continue to grow thanks to the Steam Early Access program, but will be developed by different development teams.
Thus the known H1Z1 renamed H1Z1: Just survive, which will redefine its approach to deliver an overwhelming experience of an open post-apocalyptic world ravaged by zombies, where the working and construction of bases and buildings will be the difference between life and death.
On February 17, 2016, both H1Z1: Just Survive as H1Z1: King of the Kill will be available directly on the PC through Steam Early Access to a small fee of $ 19.99 dollars each. All players who already have the original game H1Z1 or acquire it before that date would receive both games for free.
In the words of Jens Andersen, Creative Director of Games Daybreak “H1Z1: King of the Kill were on show, all game modes have unique features and gameplay elements, which reps skill chaos and glory and, with certain dyes ridicule them, all within a battle. The following will introduce gameplay will make the vehicles an important part in the exhibitions, thus adding another layer of energy and turbulence, as players must move faster to different areas of the map in order to stay alive. “
Andersen added “Developing H1Z1: Just Survive will remain focused on creating an experience of survival in an open world. We are working to create a fully immersive world that captures the thinking of the last humans trying to survive in a post-apocalyptic wasteland devastated by zombies. We want the player to understand how it feels to be forced to seek resources, having to build shelters to stay alive, help or hinder the last remnants of civilization. It is an experience of more mature game and want to be sure we can do it justice. “