While the DirectX 12 API will only be exclusively for Windows 10 and the Xbox One, its alter ego in the form of open source, Vulkan, formerly known as OpenGL has been selected by Google for its mobile operating system Android.
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Vulkan thus becomes the next generation of multi-platform 3D graphics API Kronos happening. Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Sony PlayStation 4, and Nintendo’s upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL. Apple will also adopt this new API for the Mac operating system.