NVIDIA exclusive RayTracing technology now enabled for Battlefield 5, and it’s not surprising that since the launch of NVIDIA GeForce RTX 2080 Ti and RTX 2080, almost 3 months ago, there has not been a game that implements the necessary technology to take advantage of the exclusive features it offers.

The folks over at TechPowerUp thoroughly tested the technology, and as expected, the performance with this technology is very low. If we focus on the 4K resolution, the GeForce RTX 2080 Ti runs the Battlefield 5 with Ultra settings @ 83.4 FPS. If we add RayTracing technology to Low Quality, the performance practically falls to half with 44.2 FPS, reaching 29.4 FPS at Ultra Quality.

With the GeForce RTX 2080 we went from 70.1 FPS to 22 FPS with RayTracing in Ultra, while the GeForce RTX 2070 goes from 55.3 FPS to 18.7 FPS, that is, it is also unplayable.

With 2K resolutions (2560 x 1440p), and RayTracing activated at maximum quality, the GeForce RTX 2080 Ti / RTX 2080 / RTX 2070 offering 133.6 FPS / 111.1 FPS / 90.9 FPS @ 49.6 FPS / 39.1 FPS / 31.9 FPS. At 1080p resolution , these graphics cards go from offering 158.8 FPS / 138 FPS / 112.3 FPS @ 64.5 FPS / 52.8 FPS / 44.5 FPS.

In any case, when NVDIA RTX is activated, the memory consumption additionally increases by 1.0 to 1.5 GB, unfortunately, we don’t have details on consumption and temperature with RayTracing on, but it would be higher in both cases by taking advantage of the RTX cores.

It is clear that activating Nvidia RTX technology means losing about 60-70 percent of performance.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.