In an interview with Eurogamer, Cam McRae (technical director of the PC version of Gears of War: Ultimate Edition), provided new details about the support for DirectX 12 which include the sensational remake developed with Unreal Engine 4.
McRae said that the textures have been improved for better visual fidelity, something that will become apparent with the use of high-end hardware to run the game in 4K. Also in the plans of the studio the game also features unlock frames per second, include an option for benchmark and submit MSAA and FXAA anti-aliasing for solutions.
The representative of the studio, the Coalition says that DirectX 12 allows them to better control the load on the processor with a significant reduction in overhead in the driver. This overload has moved the game to have better control over it.
The main objective in the version for Windows 10 is to parallelize the rendering system to leverage multiple cores of a CPU. Creating list of commands and D3D resources are the primary focus of the study. On the side of the GPU, they add SSAO to make use of asynchronous computation and are exploring the same methodology to other features, such as MSAA.
Since AMD has better support for asynchronous computing its entire line of GPUs with GNC architecture (shown in benchmark of Ashes of the Singularity) so it is likely that Gears Of War: Ultimate Edition will run best with Radeon GPUs. On the green side, NVIDIA says that the current drivers do not yet support asynchronous computation as a whole, regardless of the capabilities of the Maxwell architecture are not as capable as AMD.
Those who are interested can see a comparison between the Xbox 360 and Xbox One on this link.