Microsof Store has published the minimum and recommended system requirements (for 1080p and 4k) of the remake of Gears of War developed with Unreal Engine 4, we are talking about Gears of War: Ultimate Edition. The game will be released in the second quarter of 2016 on the PC platform. Like Quantum Break, it’s clear that Gears of War: Ultimate Edition will be exclusive to the Windows 10. The below requirements also reveal and confirm that a DirectX 12 supported Graphics cards are required.

Gears of War: Ultimate Edition – Minimum and Recommended System Requirements for 1080p and 4k

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The minimum and recommended system requirements for the graphics card is within the normal range, although 8GB and 16GB of RAM seem a hefty amount. Game size is also striking, but this means that there will be high quality textures and a very likely PC version will be better than Xbox One.

Those who pre-order the game for Windows 10 will receive the pack of skins of the deluxe edition and 11 additional characters for Mutliplayer mode. Finally, the PC version will support dedicated servers.

MINIMUM REQUIREMENTS

  • OS: Windows 10 64bit – version 1511
  • Processor: Intel Core i5 @ 2.7Ghz or AMD six-core FX
  • RAM: 8 GB
  • GPU: Geforce GTX 650 Ti or Radeon R7 260x (2GB VRAM)
  • Disk Space: 60 GB
  • DirectX 12

RECOMMENDED REQUIREMENTS (1920X1080p)

  • OS: Windows 10 64bit – version 1511
  • Processor: Intel Core i5 @ 3.5GHz + or eight-core AMD FX
  • RAM: 16 GB RAM
  • GPU: GeForce GTX 970 or Radeon R9 290x (4 GB VRAM)
  • Disk Space: 60 GB
  • DirectX 12

RECOMMENDED REQUIREMENTS (4K)

  • OS: Windows 10 64bit – version 1511
  • Processor: Intel Core i7 @ 4Ghz or 8-core AMD FX
  • RAM: 16 GB RAM
  • GPU: Geforce GTX 980 Ti or Radeon R9 390X
  • Disk Space: 60 GB SSD +
  • DirectX 12

In an interview with Eurogamer, Cam McRae (technical director of the PC version of Gears Of War: Ultimate Edition), provided new details about the type of support for DirectX 12 include this sensational remake developed with Unreal Engine 4.

McRae said textures have been improved for better visual fidelity, which will become apparent with the use of high-end hardware to run the game at 4K. Also in the plans of studio unlock frames per second, include an option for benchmark and submit FXAA and MSAA anti-aliasing for solutions.

The representative of the studio, The Coalition states that DirectX 12 enables greater control over the processor load with a significant reduction in overhead on the controller. This overload has moved the game to have a better control over it.

The main objective in the version for Windows 10 is parallelizing the rendering system to leverage multiple cores of a CPU. Creating list of commands and D3D resources are the primary focus of the studio. On the side of the GPU, they add SSAO to make use of asynchronous compute and are exploring the same methodology to other features, such as MSAA.

Since AMD has better support for asynchronous computing its entire line of GPUs with GNC architecture, it is likely that Gears Of War: Ultimate Edition will run better on video cards from Red Team. On the green side, NVIDIA ensures that the current drivers do not yet support asynchronous computation as a whole, regardless of the capabilities of the Maxwell architecture are not as capable as those of AMD.

Gears of War: Ultimate Edition PC Screenshots

Gears of War: Ultimate Edition

Gears of War: Ultimate Edition

Gears of War: Ultimate Edition

Gears of War: Ultimate Edition

Gears of War: Ultimate Edition