After new details of Final Fantasy VII Remake, now it’s the same with the imminent release of Square Enix, we are talking about Final Fantasy XV. Now we know that the game will have a system of dynamic dialogue that will allow players to choose the possible answers and paths to specific scenarios, so the game will react differently depending on the selected choices by each player. Noctis can receive special status effects based on his dialogue choices, which will directly affect the outcome of the missions.

Final Fantasy XV has Dynamic Dialogue, Skill tree and more than 200 Quests

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Speaking of such missions (quests), the game will offer more than 200 quests, and even Square Enix wants to further increase that number before the game will launch in September. There are four types of missions: main story missions, wonderful mini-games (fishing or chocobo racing), monster hunting missions (such as hunting Deadeye in Duscae episode) and specific regional missions that vary from place to place.

The Final Fantasy XV will also have a NewGame+ mode, the main story will provide at least 50 hours of gameplay, and have a skill tree for each of the four characters, so the players can customize characters to their won liking. Whenever Ignis, Gladio, Prompto, and Noctis level up, they will receive a skill point that can be spent on new unlockable abilities, whether passive bonuses as self-help dodge attacks, or offer new special attacks.

The Final Fantasy XV will be released on September 30, 2016 for PlayStation 4 and Xbox One.

Thanks: tweaktown

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