Thanks to the folks at Digital Foundry and Candyland as they have already analyzed the Fallout 4 in terms of performance and Graphics, so today we have the comparison of the most anticipated games of the year. Before we begin, it is noted that both consoles make use of version 1.01 to a native resolution of 1080p at 30 FPS, so in principle, there is absolute equality and the PC version is running on 1080p resolution at 60FPS.
Fallout 4 PC Vs Xbox One Vs Playstation 4 Graphics Comparison
As you will see above, this is a post-apocalyptic game with rich environments in detail, but still not featuring the quality characteristic of the Next-Gen, but it does the job. We have a lot of objects, shadows and characters on screen, a day-night cycle changing, climate system and everything clings to a tenuous reading 30 FPS on consoles, except when moving between the main areas of the city causing both the PlayStation 4 and Xbox One down to the 20 FPS, and at the gates of Diamon City fall to 0 FPS on the Xbox One, while the PlayStation 4 drops to 28 FPS.
It is expected that the game gets more patches to improve its performance, because despite those 30 FPS, the PlayStation 4 is moved to an average of 28 FPS, while the Xbox One presents situations lag to drop an average up to 25 FPS.
In terms of graphics of Fallout 4 on PC with maximum graphics settings and PS4 & Xbox One – the consoles are identical. The main difference between consoles and PC we have noticed are Shadow Distance, View Distance, Shadow Quality and godray Quality. The latter consumes a lot of performance on the PC while the difference between low and ultra settings on a PC for godrays is visually not huge.