One of the most anti-cipated game of 2015 and new addition to the famous franchise, Fallout 4 is all set for release on 10th November, 2015 on PC, PS4 and Xbox One. A lot of fans are waiting to play this amazing game while during a recent interview with Gamesradar, vice president of Bethesda Softworks, Pete Hines says that the game is more focused on ”freedom”, giving experience alter different thing in the isolated city and therefore, it is not the ”most stunning RPG”. By freedom, he also gave example of Skyrim.
“We push it visually as much as we can, while realising that we are not making a game just for the sake of having it be the best looking game out there,” said Pete. “It’s not meant to be the most stunning RPG ever. That’s not the stated goal, We want this massive interactive world, where you can talk to people, choose your own path and everything in the world has meaning and is an actual object”.
He further explained and gave the idea about the new concept of theirs, which is currently more focused in the upcoming Fallout 4. According to him, the game features “almost limitless freedom”.
“Everything in the world [is]something tangible – you don’t walk into a room and see lots of stuff and it’s all fake. All the items are actual items, you set off a grenade in a room? It’s going to blow shit around and knock it all over the place. You have to spend cycles and stuff tracking where all of that went, and how it’s going to bounce around”.
“It does allow for chaos but it also allows somebody to roll a thousand wheels of cheese down a hill in Skyrim. And you laugh, it’s fun, you have that freedom and you also have a much better sense of place, because everything that you’re touching and picking up is real. These are real books and that’s a real apple. It’s not a picture of an apple that disappears from the world. You can pick it up from here and set it down over here”.
Pete also mentioned that comparing their games with other games seem unsuitable or unfair because they don’t do “all the same things,” and they mostly focus on textures.
“If you’re going to hold us up to any other game and compare us side by side then it had better be a game that does all the same things,” stated Pete. “If you can deconstruct and reconstruct the world in real time, in the game, and you can pick up every single item and it’s not just a texture then we can talk. Otherwise, well then it’s a bit apples and oranges”.