Although the leaked images seem to meet the visual demands of some PC users, but Bethesda attempts to comfort the PC version with some new information and images (theoretically PC) detailing graphics technologies they have implemented in its own graphics engine, Creation Engine since the release of Skyrim in 2011.
The first thing Bethesda, after throwing Skyrim was improved graphics engine based features. To them, they added the method of deferred rendering based on physical simulations that can add more dynamic lights and paint each scene more realistic surface materials. Bethesda wanted the objects and characters feel even more tangible in the world, and it had to ensure that materials are more noticeable (the metal reflects light differently to the way wood, for example). The development team of the art technology and have been working together to achieve specific characteristics considering the artistic section and the ideal performance.
Bethesda spoils Creation Engine improvements ahead of Fallout 4 launch
The player can go anywhere on the map at any time of day. That is why techniques like dynamic post-processing, enhancing the intensity and color of the stage to create a greater emotional impact are added. The virtual cameras have also been updated significantly. Bethesda pretends not to mention each of the improvements that have been implemented, but for those who want to know what are some of the improvements that have joined the Creation Engine graphics engine, here’s a list of some of them:
- Tiled Deferred Lighting
- Temporal Anti-Aliasing
- Screen Space Reflections
- Bokeh Depth of Field
- Screen Space Ambient Occlusion
- Height Fog
- Motion Blur
- Filmic Tonemapping
- Custom Skin and Hair Shading
- Dynamic Dismemberment using Hardware Tessellation
- Volumetric Lighting
- Gamma Correct Physically Based Shading
If you are not sure what all this means, do not worry. The important thing is how the technologies are complemented by art and gameplay of Fallout 4, to create an immersive and dynamic experience. Bethesda is proud to have a very cooperative team, always making a balance between graphics, gameplay, art and performance.