Codemasters today released a new gameplay trailer for F1 2015, the official game of the FIA FORMULA ONE WORLD CHAMPIONSHIP, this time the game will use a new graphics engine EGO.
F1 2015 will be distributed in America by NAMCO BANDAI and will be available from July 21 in North America and Latin America, and Brazil from July 24.
F1 2015 – New Gameplay Trailer
F1 2015 takes players even closer to the actual experience of race in the sport’s most glamorous, exciting and prestigious motor world, thanks to EGO, the new game engine Codemasters. In addition to the fidelity of visual effects, F1 2015 offers a significant step forward in the physical management of the game, which is designed for more advanced players and those who are new. Management game offers improvements and additions in more than 20 areas, including engine, transmission, aerodynamics, gas tank, force feedback , suspension and most notably the new tire physics to create incredible handling characteristics of the motor sport more fast and demanding.
F1 2015 will offer a realistic and immersive experience thanks to the live broadcast style that recreates the atmosphere of a day of GRAND PRIX ™, complete with sequences podium and starting grid. Using voice recognition technology of Xbox One and PlayStation 4, players can sink into the cockpit of the car and interact with their race engineers through voice commands with the Xbox Kinect One or von the PlayStation®Camera or headphones and microphone compatible with PlayStation 4. Players will compete as their favorite drivers in Formula One this season, and may also challenge themselves and catch limit in the professional season.
Wait for the most anticipated season of late, including a return to the 2015 FIA Formula One World Championship Grand Prix of Mexico for the first time in 20 years, as well as the entire season of 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP ™ available as an extra within the game.
“F1 2015 marks an exciting new chapter for Codemasters and Formula One is a change in direction for the series, with a new format and our new game engine, plus an early release of the game in June.” said Paul Jeal, Game Director of Codemasters.
“The management has been greatly improved over previous games, including the new tire model is an important step towards the realism of the game, allowing the player to explore far reaches the limit and feel more connected to the car. Now you can feel the difference in the grip of the tires according to the temperature, the type of tire, auto settings, debris on the track and weather conditions. The improvement in the dynamics of the car, making it more accurate and is reflected in the performance and mechanical grip and aerodynamics of the car feeling. The new system adds forced feedback sense of connection with the car and the track surface. The physics of the most natural and realistic game also allows the racing experience more real, more enjoyable and more satisfying for players of all levels. “
“With the second race of the 2015 FIA Formula One World Championship this weekend in Malaysia, the team is busy modeling the new 2015 cars and drivers for the game’s release this summer. You can see a first preview to the new content of the 2015 season at the screenshots and take a look at the new circuit of Mexico. In addition to the 2015 season, we will offer in the game and as a bonus, the 2014 season. “