Today, producer of the upcoming most anticipated RPG game Dragon Age: Inquisition Cameron Lee in a new interview has stated that, in the four years of Game development process the game is improved a lot and the work team has done has been astronomical. Dragon Age 3: Inquisition will have more than 200 hours of single-player content which is pretty awesome for gamers who prefer long games.

Dragon Age: Inquisition’s Cross-Gen Differences, Development and More Explained by Bioware

Dragon Age: Inquisition Dorian

We have so many different people who are so passionate about different parts of the game. It’s definitely been one of the biggest challenges we’ve faced for sure.

We know that this RPG Game from Bioware will be released on both Generation Consoles and according to lee the only difference would be in the Graphics. Of course Graphics will be improved on Current-Generation Consoles as they are equipped with more powerful hardware.

When you create a cross-platform game, so much next-generation power can be used for streaming [assets], and heightened graphical fidelity. BioWare has a lot of experience on PC too, so we already are familiar with working towards min-spec and max-spec.

They claim that Dragon Age: Inquisition is the biggest project from Bioware till now. They are hoping for the success of this game.

If we talk about the gameplay, there is a tactical overhead view which gives the player option to pause the combat and make more tactical choice. This feature is being available in the PC version of the Dragon Age series, this time it will also be available for the console users for the first time in a Dragon Age game. The addition of Tactical overhead view has to be added according to Cameron lee because it lets the player slow things a bit down.

Dragon Age: Inquisition will be released on 18th of November for PS4, PS3, Xbox One, Xbox 360 and PC.