It is expected that on next week Valve will update its popular title DOTA 2 to support the use of low – level Vulkan API, which replaces OpenGL API. The Vulkan API can be seen as the successor to AMD’s Mantle API as it is built on the same DNA.  This information comes directly from Fletchet Dunn, developer of Valve Software, he said that it will arrive “probably sometime in the next week.” The benefits of implementing Vulkan API are already known, it will take the best advantage of computer resources allowing increase performance and thereby increase the rate of frames per second, resulting in a smoother gameplay.

DOTA 2 will welcome the Vulkan API next week


Unlike DirectX 12, Vulkan API can be implemented on any platform, which is why this DOTA 2 update will be available for both computers based on Windows and Linux, both for their versions of 64 bits. We are now waiting to see that how this new patch will perform against DirextX, as these titles MOBA require more than a better optimization team with years behind them to increase the graphic quality. At the moment everyone is expecting that this new API will allow people with computers humblest to enjoy the game without making any investment in upgrading components.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.