Gamingbolt’s Kurtis Simpson, as of late reached Wardell, and talked about various points, one of which was that the impact of Microsoft’s DirectX 12 on the Xbox One performance, contrasted with the profits of the new API for the PC.
“It won’t have the same impact,” Wardell says. “There are a couple of things that are important in DirectX1 2 for Xbox One developers though. First of all Xbox performance is completely the result of the eSRAM feature and there isn’t a true or false thing with regards to one using eSRAM. You could use it well or you could use it poorly or somewhere in-between, and their API which is the current DirectX11 extension for the Xbox is really crappy for dealing with the eSRAM. That has resulted in what’s called Resolution Gate.”
DirectX 12 will bring huge changes
Wardell clarified that Microsoft is evacuating the old API used to bring information to and from eSRAM and will be supplanting it with the particular case that accompanies DX12. Wardell claims that this brings enormous changes.
“I’ve never heard Microsoft just come out and, I mean they should just really come out and explain to people why they’re having problems getting games to run at 1080p. But maybe they don’t think their users will understand, basically it has to do with developers aren’t making effective use of the eSRAM API. So in DirectX12 they actually threw it away, they threw away the crappy one in DirectX11 and they’re replacing it with a new one. So that’s pretty huge.”
“They also released a new tool, it’s this optimization tool that will actually algorithmically try to come up with an optimization for the developer. So instead of the developer trying to hand set-up what uses eSRAM, they have their own app to try and do as much of it for them as they can. Third, DirectX11 still serializes stuff from the developer to the GPU. It is low-level but the fact is as low-level as it, it’s still serializing a lot of GPU calls. So it won’t be anywhere near…you won’t get the benefit on Xbox One that you’re getting on the PC.”
On the off chance that Wardell is correct, the profits that DX12 will bring to the Xbox One, could enhance execution significantly. It would even now rest with the developers to exploit the new API, however, to conquer any current restrictions on the Xbox One equipment. Given a potential cross-stage improvement with DX12, for both the Xbox One and the PC, designers will have no reason not to exploit the profits empowered by the new API.