Today it has been revealed that Cyberpunk 2077 will be compatible with NVIDIA’s DLSS 2.0 technology, which will improve performance, along with new details on in-game ray tracing usage, shown in this new trailer.

Ray tracing features in Cyberpunk 2077

Players will be able to enjoy the following ray tracing features in Cyberpunk 2077 at launch:

  • Ambient occlusion with ray-traced – Ambient occlusion is a shading and rendering technique used to calculate the degree of exposure of each point in a scene to ambient light. The result is a diffuse shading effect that darkens closed and protected areas and improves the overall tone of the rendered image. In Cyberpunk 2077, the ambient ray-traced occlusion can be additionally used with local lights to achieve a rough shading effect in places where there are no shadows.
  • Diffuse Ray Tracing Lighting – This technique is used to capture the glare from the sky as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
  • Ray-traced reflections – In the game, ray-traced reflections are used on all surfaces and can trace ranges of up to several kilometers. They are present in both opaque and transparent objects to simulate the way light is reflected off shiny, metallic surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like burnished metal. Unlike on-screen space techniques that can only reflect what’s on the screen, ray-traced reflections incorporate the entire scene around the character and can accurately depict objects that are out of camera view or are away from it.
  • Ray-traced shadows – Preview supports directional shadows from the sun and moon. These shadows are intended to be physically accurate and even take into account the scattering of light from clouds. Shadows can be improved in the final version to support other types of light sources where necessary.

Cyberpunk 2077 New Screenshots:

“Cyberpunk 2077 is one of the most anticipated games of all time,” according to Jason Paul, Vice President of Marketing for GeForce Platforms at NVIDIA. “Combined with the incredible storytelling and awesome PROJEKT RED CD art, RTX-powered ray tracing and NVIDIA DLSS 2.0 help make Cyberpunk 2077 a ‘must have’ game for 2020.”

About DXR Ray Tracing

The ray tracing is a technique that provides lighting to look realistic 3D objects. Try to show light in the same way as the real world, tracing the path of light from the camera to a light source and simulating the effects of your encounters with virtual objects.

To make ray tracing a reality, the game takes advantage of the industry standard DirectX 12 Ultimate API, which is compatible with all NVIDIA GeForce RTX graphics cards. NVIDIA pioneered DirectX 12 Ultimate features with its Turing GPU architecture, released in 2018.


DLSS (Deep Learning Super Sampling) is a NVIDIA RTX technology that uses AI to increase the frame rate and generate beautiful and sharp game images. In Cyberpunk 2077, DLSS 2.0 gives gamers the performance margin needed to increase graphics settings and increase output resolutions.


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