A few days ago we heard the news that Cyberpunk 2077 would incorporate Nvidia’s RayTracing technology in a collaboration between the US company and the Polish CD Projekt RED studio. After the aforementioned announcement, no further details on the integration of raytracing technology in real time were revealed, but now the PCGamesN revealed has shown more data in this regard.

And, apparently, Cyberpunk 2077 will only use Nvidia’s RayTracing to slightly improve lighting and environmental occlusion. As indicated by the foregin website, the environmental occlusion does not improve greatly, but simply adds something more depth to the scenes of the game. However, lighting will be improved with RayTracing technology, since “this effect does show precisely how light reflects on an object and illuminates the scene with this reflection” . A clear example of this is found in the image published a few days ago.

“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” said Adam Badowski, Head of Studio, CD PROJEKT RED.

“Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

The system used in E3 Demo was equipped with following;

  • CPU: Intel i7-8700K @ 3.70 GHz
  • Motherboard: ASUS ROG STRIX Z370-I GAMING
  • RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
  • GPU: Titan RTX
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

In addition, as an additional novelty, it has been announced that the video of the Cyberpunk 2077 E3 demo, shown privately to the media will be published in the coming months, specifically during the PAX West 2019 event, at the end of August.

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Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.