Despite announcing that the game was already Gold, CD Projekt RED today announced that Cyberpunk 2077 has once again experienced a new delay of 21 days, so its final release date has been moved to December 10. As expected, they require more time to make various improvements that will arrive in the form of a patch on launch day, since it is a title that will launch simultaneously on at least seven consoles, PC and Stadia.
The game will be available for PlayStation 4, Xbox One, PC via Steam, Epic Games Store, and GOG, and Stadia at launch, followed by PlayStation 5 and Xbox Series at a later date.
Today, we have decided to push back the release date of Cyberpunk 2077 by 21 days. The new release date is December 10.
There are most likely a lot of emotions and questions in your head, so first of all, please accept our humble apologies.
The biggest challenge for us right now is shipping the game on current generation, next generation, and PC at the same time, forcing us to prepare and test nine versions (Xbox One / X, Xbox Series S / X compatibility, PlayStation 4 / Pro, compatibility on PlayStation 5, PC, Stadia) while working from home. Since Cyberpunk 2077 evolved into almost a next-gen title sometime along the way, we need to make sure that everything works fine and that each version runs smoothly. We realize that it may seem unrealistic when someone says that 21 days can make a difference in such a massive and complex game, but they really do.
Some of you may also be wondering what these words mean in light of the fact that we say we achieved the gold master some time ago. Passing certification, or “going gold,” means the game is ready, can be completed, and has all the content. But it doesn’t mean we stop working on it and raising the bar for quality. Rather, this is the time when a lot of improvements are being made that will then be rolled out via an O-Day patch. This is the time frame we estimate the least.
We believe that we have an incredible game on our hands and we are willing to make all the decisions, even the most difficult ones, if it ultimately leads to them getting a video game that they will fall in love with.
Adam Badowski and Marcin Iwinski »