Taking a leap from the pages of the Arabian Nights, the adventure awaits in the damn City of Brass, a place of legends under the sand, full of danger and rewards. Infested with harmful spirits and deadly traps, its changing streets are replete with the riches of a nation.

City of Brass: First Details, Screenshots and Trailer

City of Brass is the newest title from the ex-Bioshock developers. In this game players will assume the role of an astute thief, struggling to reach the treasure in the heart of the city, wielding a whip that can be either to disarm, to fall or to stun enemies, to swing towards the safe, reaching objects and even breaking weak barricades. But the city itself is also treacherous. You will have to jump through large graves, slip under the swords, dodge spears or arrows, evade or use pavement tiles and traps of poison gas. All while manipulating these dangers to advantage or against various supernatural enemies.

City of Brass, has eternal replayability and designed to encourage combinatorial gameplay with an ever-changing urban landscape and carefully optimized. Players must learn to manipulate all systems if they want to survive, moving quickly and skillfully along each level, balancing the need to collect loot with the absolute requirement to escape within the stipulated time limit.

Ed Orman, the Lead Game Designer commented:

“Developing a game with multiple, interacting systems that players can freely combine feels like a return to our roots, drawing on our experiences working on BioShock and many of our other favourites,” said lead designer Ed Orman. “Players must learn how to use the traps to kill their foes, and even turn enemies against each another. You’ll perish in the City of Brass – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day.”

Some features of the City of Brass:

  • Collect treasures to increase your score, loot chests for weapon and armor upgrades, or for powerful relics – but you’ll have to find the exit in time …
  • Imprisoned within the city, some are friends. You can purchase equipment, upgrades, secrets, break-ins or loot protections. Use one of three desires to unlock a powerful benefit, or by a ransom of the king, purchase the freedom of a genius for help in the final battle.
  • When your sword is not enough, become creative: hit your enemies with explosive vases, blind them with a brick in the face, or make them fall into the traps of the city.
  • The city is full of miserable spirits of all kinds, with unique behaviors and the uniqueness of which they want to eliminate you.
  • The algorithms that create each level are modified to generate an urban landscape of interconnected chambers, corridors and patios.
  • The rhythmic interaction between whip and sword was carefully designed along with movements such as running, crouching, sliding, jumping or jumping over objects, to give a natural and balanced sense of movement and hand-to-hand combat.
  • Those who want to outdo themselves can play City of Brass with Divine Loads, global modifiers that change enemy skills and spawn behavior, or multiply environmental hazards.
  • Never two matches are the same. Play, die and play again, using what you learned earlier to keep moving forward and reach the heart of the city.

City of Brass will be released on the PC via Steam in the spring of the Southern Hemisphere in 2017, while versions for PlayStation 4 and Xbox One will be available in 2018. Below you can see first screenshots: