Several years ago, there was a project eventually got canceled, a third-person title that had all the ingredients to become a very attractive and promising game. Fighting with an environment located historically in ancient Rome. We are talking about the Call of Duty: Roman Wars.
Leaked Details on Call of Duty: Roman Wars
Today this information is less surprising, especially considering that Call of Duty, the successful franchise of Activision has all set in time-slots deliveries (including invented-future). However, in the beginning the developers are always more daring and innovative in their proposals.
Call of Duty: Roman Wars was going to be a game built on Unreal Engine. Initially, it would be developed by Victarious Visions, the studio who subsequently worked in Skylanders. The title would have a view similar to third person (like Gears of Wars), and includes parts that would be only used in first person. Players could have embodied Romans soldiers as officers and strategist and even Julius Caesar himself. It would have siege towers, fight on horseback and even the ability to assemble and use war elephants.
Unfortunately, the project did not prosper. Initially, Activision liked the idea very much, but eventually they had doubts to integrate it with “Call of Duty”, ironically they were worried about the saturating of the market. Thanks to GamesRadar for sharing details in addition to provide a bit of game’s appearance through a video and pictures of the game.
Without a doubt, Call of Duty: Roman Wars is looking impressive. The gameplay scene in the video was taken from a build that was “repurposed and pitched to Ubisoft, as just Roman Wars,” after Activision turned it down.
“They sent it up to Activision, to Bobby Kotick, and they wanted to hear a little bit more about the backstory,” Polemus told me. But while it was received well there was some uncertainty about using Call of Duty’s branding. “I at the time was being sort of… I was being stiff in that area,” they admit. “I was huge on Call of Duty myself so I was like ‘I really want to keep it on the Call of Duty level.’ And they said, ‘that’s not going to fly with Activision – they’re already looking at a different version and they don’t want to oversaturate the market’”.