According to an interview with Gamespot, the Narrative Director of Assassin’s Creed Valhalla, Darby McDevitt, revealed that in this new installment of the saga, the game will not have the usual side missions (as in Origins and Odyssey), as these side missions will be replaced with World Events to give the game a different approach.

According to McDevitt, these “events” will not require the player to speak to an NPC to obtain them, but rather happen more spontaneously. This is because the story arcs, which are part of the main narrative, are longer than in previous iterations of the series.

This new approach was chosen to be on par with the narrative, since our protagonist arrives in England as an invader, instead of being a native inhabitant. Having NPCs giving us missions everywhere, made no sense according to McDevitt, considering that we will be constantly looking for alliances along the map.

These “world events” is nothing new anyway. They have already been seen in other Assassin’s Creed, as well as in various RPGs and world action / adventure titles, where we have to help certain individuals in danger (theft, harassment, etc.), or decide the fate of some of them. .

According to information published in a PC Gamer preview, it is important to pay attention to world events as they will grant us skill points for Eivor.

For example in one event, a nun who was praying in a pile of bodies, took an ax from one of the corpses and wanted to attack the protagonist. In another, protagonist simply had to help a child find her cat, or search a horse on the banks of a river.

Assassin’s Creed Valhalla will be released worldwide on November 17, 2020, for Xbox One, PlayStation 4, Epic Games Store and Ubisoft Store on Windows PC, as well as UPLAY +, the subscription service for Ubisoft and Stadia, the platform of new generation games from Google.



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