Assassin’s Creed Origins Runs At Dynamic 4K Resolution On Xbox One X
Phil Spencer said the Xbox One X is the only console in its class, which shared market with other consoles that were not able to offer “a true 4K” as a wink to the PlayStation 4 Pro. But this same happens in Assassin’s Creed: Origins, because the game will not run at a native 4K resolution, they will return to doing the same thing they have done so far with the Xbox One, dynamic resolution.
The dynamic resolution is easy to explain, “depending on the area of the game, the resolution will vary”. For example, in closed environments the 4K will be easy to achieve due to the lack of graphic demand required, but in large environments, such as cities full of people, this resolution will decrease to favor optimal performance, and this is also a second new game on Xbox One X which will run at 30 FPS.
The funny thing about all this is that it is the same technique used by Sony with its PlayStation 4 Pro, so in the end you will be paying $100 to have the same limitations and run the game at dynamic resolutions limited to 30 FPS where the graphic quality will be the only possible justification, although we still don’t know the graphics difference.