Home News AMD Announces Support for the Vulkan 1.0 API

AMD Announces Support for the Vulkan 1.0 API

Vulkan CryEngine

The Khronos Group is getting closer to release a final interface of Vulkan, which will allow better opportunities to use new graphics cards and multi-core processors. The company AMD is one of the main partners responsible for this project, because it is a development technology of Mantle API.

AMD announces Vulkan 1.0 specifications and new supporting drivers


Last night NVIDIA released a driver that passes these conformance tests for Windows and Linux. Drivers from Imagination Technologies (for Linux), Intel (also for Linux), and Qualcomm (for Android) have also passed the tests. AMD has a beta driver too, but unlike Nvidia’s effort, AMD’s has not passed the tests yet.

Vulkan 1.0 API is a supplement for OpenGL, which aims to give greater control over the performance, energy efficiency, GPUs capabilities and multi-core processors. Compared to OpenGL, Vulkan significantly reduces the overhead calculation, or the work that the GPU and the CPU must perform in order to interpret the orders of the game against the equipment. Reducing the necessary calculations makes more hardware resources can be used for graphics processing, advanced effects and to increase the quality and detail of the image.

Vulkan moreover, provides developers with a number of features that have not been generally available through OpenGL. Unlike DirectX 12, the interface is supported not only supported by Windows 10, but also for older versions of Windows 7 and 8.1, as well as Android and Linux.


AMD started cooperation with XGL in June 2014 when sent a proposal based on the interface Mantle API. The Working Group OpenGL Next accepted it, and thus, AMD has become jointly responsible for the project and helped it grow.

“The release of the Vulkan 1.0 specification is a huge step forward for developers. The Vulkan API, which was derived from Mantle, will bring the benefits of low-overhead high-performance Graphics API to the benefit of cross-platform and cross-vendor targeted applications,“ said Raja Koduri, senior vice president and chief architect of the Radeon Technologies Group at AMD. “The promotion of open and scalable technologies continues to be the focus at AMD, as a pioneer in the low-overhead API space.”

“As a member of the Khronos Group, AMD is proud to collaborate with hardware and software industry leaders to develop the Vulkan API to ignite the next evolution in PC game development,” he added.

Once the Khronos Group will make a final specification Vulkan 1.0, AMD will make available a test version of the Radeon driver software with support for this technology implemented. This new controller, combined with the capabilities of Radeon graphics cards will allow developers of computer games to removed from an extended period of bottlenecks of the software, making it possible to obtain new and richer opportunities and experiences in games.