The red team commitment to open-source libraries with the announcement of GPUOpen, a set of tools that enable game developers to access hardware of GPU and implement a wide range of new effects. AMD GPUOpen will be released in January 2016 via Gifthub an extensive collection of effects libraries and SDK tools, all open source.
AMD announces GPUOpen, the open-source alternative to NVIDIA Gameworks
AMD GPUOpen is a vast array of pre-developed tools, libraries and SDKs designed to give developers an ‘unprecedented control’ over the GPU visual effects, which helps you to get your software closer to the hardware with respect to any other software. The idea here is that a title designed to NVIDIA GameWorks doesn’t leverage both consoles like Xbox One and PlayStation 4, or a PC with a Radeon GPU, or any other GPUOpen device. ‘Close to the Metal to developers ‘ is defined as being directly achieving advantages of the features exposed by the GPU with fewer layers between the application software and hardware possible.
Not many PC gamers are happy with (or AMD’s GPUs owner) NVIDIA Gameworks effects. It is a matter of wait and see if this time the developers will make use of functions from AMD side, as TressFX and Mantle were not very successful, and GPUOpen becomes a continuation of the latter.